![]() The benefits of Accusonus’ tools is that you can run them in real-time and get results quick. If this fits your situation, I’d say it’s worth the small splurge for the top tier version. This means you can feed in 2 different channels ( boom and lav, for instance) and the 2 channels will inform each other of the content, making for a much cleaner denoising process with fewer artifacts. ![]() The secret here is that ERA-D does something that other tools don’t: 2-channel intelligent noise reduction. You may be wondering about the steep upgrade when ERA-D does essentially the same things as the ERA Noise Remover and the ERA Reverb Remover. The Accusonus ERA Bundle Pro ($499) contains the 4 single-knob plugins as well as ERA D, a joint noise & reverb reduction plugin for post professionals. The ERA Bundle Standard ($149) contains 4 single-knob plugins, each one solving a different audio problem: Here’s a quick overview of their comprehensive ERA Bundles. ![]() Accusonus ERA (N/R/D) – Noise Reduction MagicĪccusonus is one of those companies that has gone largely unheard of in respects to audio repair, which is a shame as their offerings are affordable, easy to use, and capable of producing quick results.Let’s break down some of your best options. There are a few really solid tools out there, some you’ve certainly heard of, and others you may not have. Noise reduction software is your saving grace. Whether the sound was recorded by a professional recordist or a complete novice, sometimes there are anomalies and noise problems that you simply can’t get away from, even if you follow all the rules to getting great sound on set. I use a Behringer INTELLIGATE XR2000 and get good results, but there are newer ones for around £200 which are well worth the money.If you deal with sound recordings on a daily basis, you are probably keen on the numerous issues that can come along with making them sound good. It's a shame that the engineer didn't do a better job to begin with - using a decent expander you really can improve and near eliminate room noise. This won't suddenly make your recording sound fantastic, but if you do a before and after comparison you will notice at least a 70% improvement. Also, be sure to set the release so that words don't end too abruptly. An expander with quick transients is best for this otherwise you'll find the words "chop in". Once your peaks are uniform, you should be able to find a general gate setting which cuts the reverb/echo from the tails of each word. Do NOT use compression for this because it will squash your peaks down closer to the level of the unwanted signal and you'll find it harder to make the distinction with your gate later. What to do here is adjust the amplitude of each word so that the average is approx the same. It takes a bit of trial and error though.įor starters, some parts are inherrently going to be louder than others so one gate setting will not work. Someone mentioned earlier to set it up so that only the loudest parts get through, which is absolutely correct. Seeing as you can't re-record, I think a noise expander / gate is your best option. ![]() Well, I'll just have my kite flying a little higher :) The production tracks I got were hyper roomy and I tamed them! The funny thing is that I was just suggested to add a little bit more reverb. Well, the mountain is the waveform of your voice, and the kite is your expander accompanying the waveform in its rises and its falls from very close. If I was to paint what I'm trying to explain, I'll paint the side of a mountain with a person and a kite gliding down, 3 feet off the ground, accompanying the shape of the terrain all the way down. Set your expander so that it glides down at the end of the words of the character. You can tame that down and you'll lose some echo without impairing the body of the voice too much. What happens? For this particular freq, well there is twice more! The amount of freq from the voice plus the reverb. If you have a not-too-long-to-come reverberation (which is the case in normal size rooms as opposed to cathedrals), the frequencies the room accentuates will be heard as the talent is emitting sound. I first EQed out critical reverberation frequency. My experience is little however I worked on a 15 minutes movie with roomy sound, and I went about it as follows: ![]()
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